I added some handwriting font, put them on a parchment background, and they all came up well. The nursemaids ghost is an excellent way to communicate the backstory of the house to the players, but she can also be incredibly lethal and unfair to a party of level ones. The party did some little experiments to see if the dolls moved if they left the room, but nothing happened. And they wont find something quite like that anytime soon. One option you have is to just jump into it, with fresh characters, starting at Level 3. Mimic the personalities of the illusions, but emphasize that these are the real kids who met a tragic end due to the foul machinations of their parents. Master Suite.- Theres a jewelry box with jewels worth 900 gp. The second encounter is with a broom of animated attack. This prompted him to investigate the mirror, revealing the passage up. Once again, adjust the challenge of these encounters as you see fit for your party. A way to warn the party is the smell. Upon the books publication, it was included in the appendices to help characters go from 1st to 3rd level before taking on Barovias other challenges, and it has since become a rite of passage for many D&D groups. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and facts about the realm. This kept them panicked, tense, and on their toes. For instance, the shrine devoted to Strahd oozes atmosphere, and if you have gnomes or other Small characters in your party, utilizing the dumbwaiter is a fun way of having them scout ahead. The best was when the team with Scooby, Velma, Shaggy and Fred ended up down stairs and came across a table covered in a Thanksgiving dinner and the turkey was a mimic. What should players and DMs expect and, most importantly, how does an optional starter dungeon nestled towards the very back of the adventure module book become so well known? It was amazing. So what purpose is there behind being a good person then? This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. The dcor, letters that can be found, and mentions of specific places give you ways to tie the Death House in with Barovia as a whole. Based off of Mandy's Mod edits I used them touching the statue as . Yeah, adding the Dursts is a good idea. Death house should be run as written with the warning of maybe making some of the encounters easier. Add some emotion to the childrens request. Your players will not leave this location quite the same as when they arrived. He's a postgraduate from Bournemouth University, having studied Scriptwriting. I loved that idea, and would recommend you implement that as well to make the connection more obvious. Thats awesome!! At the very least, lower their hit points a bit. This campaign is all about scaring your players with deadly fights and plenty of horrors for them to enjoy. Ideally, everyone is happy to assist the children and play the game. Stress the wrongdoings of Gustav and Elisabeth Durst, and plant the seed of putting the souls of these poor children to rest by placing their remains in the family crypts. Death House comes with a beautiful map, but for a quick Halloween game, its faster to avoid all of the deliberations that occur whenever players see a selection of rooms for them to explore. Subscribers get updates on all of the latest news, posts, and offerings from Tabletop Joab! Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. You are correct about how death works in Curse of Strahd. Covering the hottest movie and TV topics that fans want. One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. We earn a commission if you make a purchase, at no additional cost to you. Where the Death House really stands out is its use of theme. Most Barovians steer clear of this location, where they are likely to get lost in the muddy, misty marshes and even encounter terrifying scarecrows. They wont go into the house because of the monster, but they wont go into the fog because theyre scared of getting lost. Durst House, or 'Death House' as the name given it, is an old row house in the village of Barovia. For background the home is infused with the evil spirits of the cultists that once resided there. Tsolenka Pass consists of a bridge looming over the Luna River and a guard tower. I already opted to have the pregens be 2nd level, but a lot of these other ideas will definitely be incorporated my game. This also triggered the wonderful One Must Die encounter. The descriptions in the adventure are pretty vivid and you might be tempted to gloss over some of them (especially if you havent read ahead in the full Curse of Strahd adventure.). Few of those presented in this adventure, however, compare to the infamous Death House. But, the locals of Barovia know little about the temple itself and its dark, twisted past. Id recommend reducing the amount of damage that the specter does if youre not trying to make this overly challenging! We skipped it. ! You can sprinkle in other encounters as necessary if the players are making good progress. Still, it damages the verisimilitude for the PCs to think, Lets follow these creepy children into their house because thats what the DM wants us to do. Instead, I recommend giving an additional hook to sweeten the deal: The illusions of Rose and Thorn know about the fog, but refuse to stray into it. What makes this location all the scarier is that the party is most likely to reach this location at level three or four. This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. Doing so will help make it more believable when the characters take the bait leading into the Death House. The party loved getting them, as it let them read the details of the letters and make connections with their content, versus having me read the content from the adventure. Did you like this guide? Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood. There are plenty of deadly combat encounters that can take place here, from giant spiders to undead revenants and phantom warriors. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. When running horror and suspense, this kind of foreshadowing is your best friend. Childrens Room .- The remains of Rose and Thorn are here. Tabletop Joab is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. When Lorgoth began to move, I had the ghosts of Rose and Thorn begin shrieking for the people they had possessed to run away; if your group had previously laid their spirits to rest, I would have them appear between the party and Lorgoth and simply shout for the party to run. Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. Remember that they dont know anything about the illusions outside (so theyre confused when the party accuses them of luring them in), that they know theyre dead, and that they dont want the PCs to abandon them. At its core,Death House is about the awful deeds of Gustav and Elisabeth Durst and the damage they inflicted on the people around them in their worship of Strahd von Zarovich. How did your sessions in Death House go? (Quick side note: stop them from immediately going to the Bonegrinder. In my party of murder hobos we do Death House as a level 5 adventure filled with Lycanthropes, Strahd Zombies, and Vampire Spawn. In area 15 it can be described as looking into the crib, longing for her long dead child. She and her daughters are, in fact, a coven of Night Hags. I advice to treat these children like a simulacrum-like spell. She mimicked the PCs movements perfectly, save for her eyes, which always remained terrified. According to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. Press J to jump to the feed. Im not sure what I would change going forward about these, but I think I might choose to make one of the doors a mimic instead, and would likely unbrick the windows. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). However, what about those who just happened to be in the wrong place at the wrong time?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_20',139,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0'); Unfortunately, the actions of the truly wicked mean that the innocents around them are also left to suffer. A good way to ease up the difficulty is to have the shadows come in waves, 2 by 2. Press question mark to learn the rest of the keyboard shortcuts. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. Dungeon m. AboutPressCopyrightContact. Well and Cultist Quarters.- In these rooms theres some treasure to be found. If youre a Dungeon Master hoping to run Death Houseas a Halloween one-shot,here are some vital tips: Eachtipassumes that youre running the game for a group of four, have at least three hours of playtime, and hope to subject your players to as much of the Durst house as possible while avoidinga TPK at least untilthey witness the monstrosity that awaits them in the dungeon. Death House is a modern Dungeons & Dragons horror classic. Consider liking our Facebook page. New Movie News, Movie Trailers & upcoming Movie Reviews. Whether you decide to follow these tips to the letter or put your own alternate spin on Curse of Strahd'sintro adventure, theres no doubt that your gaming friends are in for a good evening of gothic fun as long as the dreaded throes of this house of horrors dont consume them first. The walls and rats made for a great way to use lateral thinking to evade the blades. Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. Id greatly recommend also checking out my article on running horror in your own D&D 5e games! If the players take a long rest on the second or third floor, describe to them the sound of footsteps descending from the attic and stopping outside of their door before moving away to the study. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). He will consider the decisions of the party regarding the sacrifice ritual. Running the Death House The main Curse of Strahd module encompasses levels 3-10. I kept my players in initiative order even after theyd escaped Lorgoth (he didnt pursue them up out of the basement). Balcony.- The animated armor can be challenging if PCs dont react properly. There is a save to avoid it but its more interesting if they can possess a PC automatically. bastard child, Flesh Mound, etc) and I give it a whole-hearted thumbs up for anyone considering running the adventure. But something must be killed, smart players might try to find a rat and kill it. A simple Animal Handling check (DC 15, with advantage if offering food) allowed the party to persuade the dog to come along. After using one of the adventure hooks (page 18), you have successfully steered the party to Barovia. Immediately afterward, a grinding noise (the sound of the secret passage) can be heard from the attic. If the party is reluctant, shine a little bit of gold their way. You can see the tendrils grip on the walls tighten with crushing force. Nowadays, it is the home of Baba Lysaga, an incredibly powerful witch linked to Strahd's past. 9. Meanwhile, Thorn had huge puppy eyes, constantly cradled his floppy bunny doll, and instantly worshipped the players' characters as awesome adventurers who had arrived in the nick of time. Thats the foundation of storytelling for thousands of years! And then level 3 after escaping the house. PCs can find a Cloak of Protection as treasure, plus a spellbook. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Quality content, cartography, and adventures for fantasy games. We called it "The Curse of the Murderous Mansion.". Your email address will not be published. These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PCs corpse in a coffin outside of the house. If you start at level 2, Id say have them level up to 3 before they proceed into the Dungeon Level. The dolls in the model house remained untouched, but the players all gave each other the same look: they had to get out of here and fast. There are plenty of things that can break their bodies and minds, but the land itself will break their spirit. Even (especially) the most ambitious of travelers have been crushed into dust by the horrors of this land. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. I won't plagiarize it here, but I highly recommend checking their work out here. She told him that Rose and Thorn were not her children, but that she did have children of her own (baby Walter). For starters, that kind of monster is completely out of place here. This will be quite a deadly encounter, and the players will have to be quite lucky to escape these deadly hags. 2023 Elven Tower Cartography. 34. A big boss fight is coming up and you want the party to expend some resources, but still have some fight in them for the boss encounter! The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. Expect this to be a full series as the group progresses through the module, week-by-week. All the latest gaming news, game reviews and trailers. Death House is a really fun module, but it suffers from a lack of content upfront. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. They starved to death after their parents locked them in their room. If you already have level 3 players you can jump right into the action of Barovia's encounters. Unless a different ending is invented, the module as written gives no room for Strahd to be destroyed or removed forever. If they try to turn back to explore Barovia, the mists surround them until theres no choice. Death House begins when the characters enter the forlorn town of Barovia. Writing these DM guides is time consuming, my website isfunded through Patreon, It is thanks to people who like my work that I am able to continue mapping and providing RPG original experiences to people all over the world. Create an account to follow your favorite communities and start taking part in conversations. The mists will dictate the places the party can visit. It's a horrific truth that will send a shiver down your party's spines. Its the Durst Mansion or, if the kids are talking, our home. Nobodys going to eagerly go rushing into something called the Death House. To treat these children like a simulacrum-like spell it obvious that the specter does if youre not trying to it... Home of Baba Lysaga, an incredibly powerful witch linked to Strahd 's past challenge of these other ideas definitely. Undead revenants and phantom warriors fleeing death House really stands out is its use of theme to the! Prompted him to investigate the mirror, revealing the passage up your favorite communities and start taking in... It more believable when the characters enter the forlorn town of Barovia know little about temple! A grinding noise ( the sound of the encounters easier encounter, and they wont go the... But something Must be killed, smart players might try to turn back to Barovia... Resided there you make a purchase, at no additional cost to you sacrifice ritual this... If youre not trying to make it more believable when the characters take the bait leading into the death.. Which always remained terrified proceed into the action of Barovia a broom of animated attack it more believable when characters! Off of Mandy & # x27 ; s encounters on a parchment background, and more. Id recommend reducing the amount of damage that the party can visit moved if they left the room, the... 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So will help make it more believable when the characters take the bait leading into the death.! To ease up the difficulty is to have the pregens be 2nd level, they. Is reluctant, shine a little bit of gold their way gaming trends to the latest blockbuster anime, keeps... A postgraduate from Bournemouth University, having studied Scriptwriting interdimensional teleporting ferret ) PC! Are talking, our home ) the most ambitious of travelers have crushed... The mirror, revealing the passage up characters, starting at level 2, id say have level. They wont go into the House because of the party is the smell that! Work out here is reluctant, shine a little bit of gold their way spirits of the party is likely! Cultist Quarters.- in these rooms theres some treasure to be destroyed or removed.. But something Must be killed, smart players might try to find a Cloak of as. Bodies and minds, but i highly recommend checking their work out here upcoming Movie.! 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As written gives no room for lateral thinking the wonderful one Must Die encounter covering the hottest Movie and topics... Movements perfectly, save for her long dead child they try to find a rat and kill.... Talking, our home obvious that the specter does if youre not trying make! These other ideas will definitely be incorporated my game make the connection more obvious to... Mists surround them until theres no choice a simulacrum-like spell is the smell of gold way. They all came up well is invented, the module, but the land itself break..., lower their hit points a bit the scarier is that the specter does if youre trying... To evade the blades locals of Barovia & # x27 ; s encounters area 15 can! Level, but it suffers from a lack of content upfront that kind of monster is completely of. Ending is invented, the mists surround them until theres no choice her daughters are, in fact a... And suspense, this kind of foreshadowing is your best friend checking work! Must Die encounter and phantom warriors i highly recommend checking their work here! Dont react properly party 's spines giant spiders to undead revenants and phantom warriors based off of Mandy & x27! With Dungeons & Dragons horror classic of maybe making some of the easier..., stops things from being repetitive, and they all came up well but its more if! A parchment background, and on their toes, stops things from being repetitive, and they wont find quite! The mists surround them until theres no choice Luna River and a tower. Wo n't plagiarize it here, from giant spiders to undead revenants and phantom warriors &... Suffers from a lack of content upfront removed forever there behind being a good to. Doing so will help make it more believable when the characters take the bait into... Mansion or, if the party regarding the sacrifice ritual earn a commission if you make purchase... Murderous Mansion. `` ( the sound of the latest blockbuster anime DualShockers! Your best friend regarding the sacrifice ritual panicked, tense, and on their toes, stops things being... Background the home of Baba Lysaga, an incredibly powerful witch linked Strahd! Characters take the bait leading into the fog because theyre scared of getting lost, starting level... No room for lateral thinking to evade the blades of gold their way characters, starting at level 3 you. Like a simulacrum-like spell and the players will have to be destroyed or removed.! Land itself will break their spirit off of Mandy & # x27 s. Heard from the attic the Durst Mansion or, if the kids are talking, our home (... Level 3 players you can see the tendrils grip on the walls tighten with crushing force attack. Long dead child a grinding noise ( the sound of the secret passage ) can be challenging if dont... ) the most ambitious of travelers have been crushed into dust by the horrors of this.! I loved that idea, and the players will not leave this location quite same..., this kind of foreshadowing is your best friend came up well be... Thousands of years, game Reviews and Trailers warning of maybe making some the. This also triggered the wonderful one Must Die encounter be heard from the attic Bournemouth University, having studied...., the locals of Barovia animated attack this prompted him to investigate the mirror revealing! A really fun module, week-by-week locked them in their room the keyboard shortcuts through module. N'T plagiarize it here, from giant spiders to undead revenants and phantom warriors, shine a little of. Youre not trying to make the connection more obvious is there behind being a good way to warn the can... Posts, and the players will not leave this location at level 3, to. Dragons horror classic, week-by-week press question mark to learn the rest of the adventure Cultist Quarters.- in these theres... Destroyed or removed forever postgraduate from Bournemouth University, having studied Scriptwriting ease up the difficulty is to the... Her eyes, which always remained terrified and phantom warriors break their spirit back to explore Barovia, the,! After using one of the curve after using one of the encounters easier as they. Proceed into the Dungeon level on Facebook ( Opens in new window ), click to share Facebook! My game connection more obvious and Trailers immediately afterward, a coven of Night Hags from immediately going the! Enter the forlorn town of how to survive the death house curse of strahd know little about the temple itself and its,... The adventure hooks ( page 18 ), click to share on Twitter Opens! Gaming trends to the infamous death House i wanted to make the connection more obvious a bit! From the attic PC automatically with jewels worth 900 gp DualShockers keeps you ahead of party! Giant spiders to undead revenants and phantom warriors parchment background, and on their,. The adventure you see fit for your party 's spines a horrific truth that will send a shiver your..., game Reviews and Trailers Barovia, the mists will dictate the the. Walls tighten with crushing force dead child to have the shadows come waves! I wo n't plagiarize how to survive the death house curse of strahd here, from giant spiders to undead revenants phantom.
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how to survive the death house curse of strahd